Mastering C# Interfaces: Your 100% Interview-Ready Resource with Comprehensive Output-Based Questions

by | Sep 30, 2023 | C# OOP | 0 comments



Mastering C# Interfaces: Your Ultimate Guide

Table of Contents

  1. What is interface
  2. Advantages of Using Interfaces
  3. Where to Use C# Interfaces
  4. Real-world Examples
  5. Types of Interfaces
  6. Multiple Interface Implementation
  7. Tricky Questions and Answers
  8. Conclusion

Introduction

In C#, an interface is a blueprint or contract that defines a set of method and property signatures that a class must implement. In simpler terms, an interface is like a promise that a class makes to provide certain functionality. It ensures that classes adhere to a specific structure, which promotes code consistency and allows for better organization and abstraction in object-oriented programming.

Interfaces in C# are crucial for achieving abstraction, and flexibility. They define a set of methods and properties that implementing classes must adhere to, enabling a clean separation of concerns in your code.

Advantages of Using Interfaces

C# interfaces offer several advantages

  1. Abstraction: Interfaces allow you to define a contract for classes that implement them. This contract specifies the methods and properties that must be implemented by any class that uses the interface. This abstraction helps in designing systems without getting into the details of each implementation.
  2. Flexibility: Interfaces provide flexibility in the sense that a class can implement multiple interfaces. This allows you to mix and match different sets of functionality in your classes, making it easier to adapt to changing requirements.

Let’s say you have a Vehicle class, and you want to add features like “CanFly” and “CanSwim” to various vehicles. By using interfaces, you can create two interfaces, IFlyable and ISwimmable, each defining the methods related to flying and swimming, respectively.

In this example, the Vehicle class implements both IFlyable and ISwimmable interfaces, allowing it to have both flying and swimming capabilities. This flexibility makes it easy to adapt the Vehicle class to changing requirements without altering its core functionality.

  1. Polymorphism: Interfaces facilitate polymorphism, which means that objects of different classes that implement the same interface can be treated uniformly. This simplifies code, making it more readable and extensible.

here’s an example that illustrates polymorphism using interfaces in C#:

  1. Separation of Concerns: Interfaces enable a clean separation of concerns in your codebase, aligning with the Single Responsibility Principle (SRP) of the SOLID principles. By defining specific interfaces for different aspects of functionality, you ensure that each class adheres to a well-defined responsibility, promoting a modular and maintainable code structure.
  2. Testing and Mocking: Interfaces make it easier to test and mock components of your software. You can create mock objects that implement the same interface as the real objects, allowing you to isolate and test specific parts of your code.
  3. Interoperability: Interfaces are important for ensuring interoperability between different parts of a software system, especially in larger projects or when working with third-party libraries and frameworks. Interfaces provide a common language that different components can use to communicate.
  4. Reduced Coupling: When classes depend on interfaces rather than concrete implementations, it reduces the coupling between classes. This makes the codebase more maintainable and less prone to breaking when changes are made to individual classes.(The Dependency Inversion Principle, using Dependency Injection)
  5. Documentation: Interfaces serve as documentation for how classes should be used. They provide a clear contract that developers can follow when implementing or using classes, which can reduce misunderstandings and bugs in the code.
  6. Enforcement of Design Patterns: Interfaces can enforce design patterns, ensuring that classes adhere to a specific architectural style or pattern. For example, the Repository pattern can be enforced through interfaces that define data access methods, Factory pattern, Dependency Injection, in these all we can use Interfaces.

Rules & Steps creating Interface

When writing an interface in C#, you should follow certain rules and conventions to ensure clarity and maintainability in your code. Here are the key rules for writing interfaces in C#:

  1. Use the interface Keyword: Start your interface declaration with the interface keyword followed by the name of the interface. Interfaces are typically named using a capital ‘I’ as a prefix, followed by a descriptive name (e.g., IShape, ILogger). interface IShape { // Interface members go here }
  2. Declare Members: Inside the interface, declare the methods, properties, events, or indexers that implementing classes must provide. Members declared in interfaces are implicitly public and should not have any access modifiers. interface IShape { void Draw(); // Method declaration string Name { get; set; } // Property declaration event EventHandler Clicked; // Event declaration }
  3. No Implementation: Interfaces should only contain method signatures and property/event declarations. They should not have any implementation code. Implementing classes must provide their own implementation.
  4. Interface Naming Conventions: Follow naming conventions for interfaces. Use descriptive names that indicate the purpose of the interface. Use PascalCase (capitalized words) for interface names.
  5. Members Cannot Have Access Modifiers: Members within an interface cannot have access modifiers (e.g., public, private, protected) because they are implicitly public.
  6. Members Cannot Have Static Modifier: Interface members cannot be marked as static because they are meant to be implemented by instance methods in implementing classes.
  7. No Fields or Constants: Interfaces cannot contain fields or constants. They are meant for defining contracts that specify behaviour, not for storing data.
  8. Yes, Structs can implement Interface like a normal class.
  9. Inheritance: An interface can inherit from one or more other interfaces using a colon :. This allows you to define a hierarchy of interfaces. interface IResizableShape : IShape { void Resize(int width, int height); }
  10. Implicit Implementation: Implementing classes must explicitly declare that they implement an interface using the class keyword followed by the interface name. class Circle : IShape { public void Draw() { // Implementation of the Draw method } }
  11. Explicit Interface Implementation: In some cases, you may want to provide an explicit implementation of an interface member by prefixing it with the interface name. This is used when a class implements multiple interfaces with members of the same name.

These rules and conventions ensure that your interfaces are clear, consistent, and maintainable, making it easier for both you and other developers to work with your code.

  1. Abstract class are faster than Interfaces

Exercises

1 Can’t defined method implementation

Out- compile time error

2 Can’t contains instance field

output- compile time error

In C#, interface members cannot be declared as fields; they must be properties, methods, events, or indexers

Allowed-

3 Can I use Interface method in different class. Like interface is inside an abstract class, how to use that in different class?

  • also can I implement both interface and abstract class together?

Solution-

We can implement both interface and abstract class together.

Example-

Implemented Method without public keyword?

We have to use public access modifier in implemented method. Else will get error

The commented area in below code has a minor issue. The DoWrite method in the Demo class should have an public access modifier to match the interface’s access level. Here’s the corrected code:

In this corrected code:

  1. The IInterfaceInsideAbstractClass interface is defined with a public access modifier to make it accessible outside the abstract class.
  2. The DoWrite method in the Demo class also has a public access modifier to match the interface’s access level. This ensures that the method properly implements the interface.

Two interfaces with the same function name.

explicit interface implementation

when a class implements multiple interfaces and those interfaces define members with the same name, you can use explicit interface implementation to disambiguate and specify which interface’s member you want to call.

Here’s an example:

Cannot use fully qualified name with the public keyword in above example?

No,

this is indeed wrong- and will give compile error – “the modifier public is not valid for explicit interface implementation”

Can we implement single common method in implemented class?

Solution- yes we can

Example-

Does Interface supporting Inheritance?

Congratulations, you learned interface in depth. I trust that you will be now able to crack any output/tricky interface based interview questions and concepts.

Its a complete guide of interface, in case you found something missing please put in comment box. My goal is to make best interface concept based article that cover everything.

Don’t forget to revise.

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